Build — seal
The board turns to daylight and pieces start arriving: one polyomino at a time, from a shuffled bag, with no queue and no lookahead. You place it or you hold it, and the next one only comes when the last one is down.
A piece can go anywhere on your own ground where every tile it covers is land and is clear of wall, castle, cannon and rubble. Nothing else blocks it — it does not have to touch anything you already own. A ring built in open ground is a legal wall, which is why a summer home somewhere quieter, a decoy wall drawing fire, and a detached battery of guns are all real things to do.
A castle counts as sealed when the outside cannot reach it. The check floods inward from every edge of the board, moving only up, down, left and right — never diagonally — and is stopped by wall, water, castle and cannon. Any land the flood cannot reach is yours.
What the game will not tell you
Nothing marks where your wall was breached. There is no damage report, no highlight on the tiles you lost, and a piece in your hand never previews whether it would close the ring. Finding the hole is the skill the Build Phase is testing, and handing it to you would delete the phase.
When the timer runs out you get 4 seconds of grace, and then the phase ends and everything is counted at once: who sealed what, who scores, and who is still in the match.